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There's a gap in the green line tracks near Science Park.Many of the rapid transit depots are way off the map, so I just added depots at the nearest edge, such as at Airport Station and North Quincy.Matthew, here's a few issues with the map alpha: There are a lot of little tweaks you can do like increasing the station radiuses, and little Boston touches like increasing driver aggressiveness and pedestrian walking speeds. For example, the walking radiuses around Red Line stations are only about a fifth of a mile! I would suggest making a custom ruleset (go to tools and then the ruleset editor). The default ruleset, and the custom ruleset I usually play with, aren't great for a map this big.
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The big problem with my save game is the Cities in Motion rules that define things like speeds and maintenance. Putting this together was fun as hell, and I'll probably pick it up again in a few days to do things like restore the A train on the Green Line, build Silver Line Phase 3, do the Urban Ring, and try out some of the ideas in the Crazy Transit thread. If it's totally non-functional and there's interest I can strip those out and upload a DLC-free version) I'm not sure what happens if you try to load the save game wihtout having the DLC. Buy and download the "Metro Madness" DLC (Only needed for the commuter rail.Download the "City Planner" ruleset from Steam Workshop.I intend to keep adding more to it over time, so keep an eye out for future versions. Grade separations basically have to all be done by hand, and for some reason, even the coastline didn't come out quite right so that had to be fixed too. I dampened the hills a bit though, to make it easier to build, and because the elevation data is really not that precise. The terrain is generated by map4cim which imports elevation files and produces a streetmap texture (that you can see). Also CIM2 does not really support the idea of a subway-surface tram, so that's been cobbled together with a hybrid approach, with underground pedestrian tunnels and metro tracks. The game has a relatively simple model of roads so I can't duplicate all the fancy shmancy traffic engineering we're all familiar with, but I've tried to interpret it as closely as possible. But you'll get to see what Brighton would look like with skyscrapers! There's a few sections done as an experiment but you'll have to rely on the automatic city growth function to supply the rest.
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What I haven't done, by and large, is buildings and parks. The main arterial, highway and rail network is largely in place.
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